Olive Adventure was created for the 3-day long Pixel Game Jam 2022 on itch.io (Play it here!) by a team comprised of myself and two of my peers.
The Pixel Game Jam was originally designed so that teams would have 3 full days to work on and submit their projects. There was a given theme of "Adventure" for teams to work with. Our team consisted of myself, one artist, and one sound designer.
As the design director, I was in charge of coordinating and unifying
pitches and concepts into a cohesive idea to base our submission on.
Part of my responsibility was leveraging scope and time to make sure
our pitch was within reason and could be accomplished within the given
timeframe.
As the sole programmer, I spent my time coding a character controller,
enemy AI, implementing tiles and collisions, and fleshing out the rest
of the game's vital systems before submission. The game was designed
to be a top-down twin stick shooter where enemies would drop
collectibles that would change the pattern and properties of
projectiles fired by the player.
Although the game jam period was three days, due to unforseen delays in our team's schedule, this project was created within the span of 24 hours. Despite the reduced amount of time to work, we felt confident in what we had for submission by the end of the project period.
Out of 55 entries to the jam, Olive Adventure earned #3 in Theme Relevance, #3 in General Design, and #6 in Pixel Art. The overall placement of the game was 3rd out of 55.